The first perspective is the Geoscape view. Like X-Com, the game is played from two perspectives. Funny how the wheels get greased when a few thousand alien vessels show up in orbit overnight. Both NATO and the USSR have cut your funding to the bone, reduced you to a skeleton crew, and all around just don't trust you because you're just too closely tied to the other guy.at least until October 1st 1979. But we can't have the public panicking about aliens, so let's pretend the six nuclear detonations and all the dead men are the result of something less panic inducing like a failed Soviet invasion of Iceland).įast forward a few decades of no further alien activity, and humanity as a whole has turned their attentions back to their own political squabbles. (The Iceland Incident was where a single alien vessel kicked so much arse that NATO and the USSR decided that maybe they should work together. The Xenonauts are a clandestine organization that was jointly founded by NATO and the USSR in 1958 following the “Iceland Incident” to protect humanity from extraterrestrial threats. In many ways, Xenonauts is closer to the source material than Firaxis' recent reboot of the X-Com franchise. While not part of the X-Com franchise, it is a spiritual successor to the series and borrows many of its fundamental mechanics from classic X-Com. Xenonauts is a turn-based strategy game released by Goldhawk Interactive in 2014. Instead, I'm going to be playing a relative newcomer to the X-com family. ![]() ![]() I'm hoping that I can be at least one tenth as entertaining with my after-action reports. already has a SUPERB X-Com let's play going on over here, and you should all check that out because it is great. That has gotten me in the mood to fight against overwhelming odds to defeat an alien invasion. As I'm sure you all know by now, Firaxis has a new X-Com game in the works.
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